RE:Lens
A series of tutorials using the RE:Lens plug-ins
RE:Lens and Fisheye 2025
Shoot with super-wide fisheye lenses and animate orientation, stabilize and zoom (focal length) using RE:Lens Superfish with very high res video.Great for narrow places, non-scripted, non-predictable shoots and extra POV wide-angle cameras, PTZ in post. *Resolve tends to change a lot, version used: v.20.2.3
Cameras used:Ex. 1 - Canon c500 with the HAL 220 lensEx. 2 - Panasonic GH5 + Entaniya 250° lensEx. 3 - RED Monstro camera with a HAL 200 6.0mmEx. 4 - Sony Mirrorless camera with HAL 200
RE:Lens Defish and Superfish
In this tutorial, you will see several examples where you will see different kinds of lens and which RE:Lens tool to use for what purpose.
Cameras and lenses used:
Ex. 1) - (00:15) Wide-angle lens used on GH4: Panasonic 7-14mm f/4
Beating the edge of frame over-stretching with Defish
Ex. 2) - (01:29) Anamorphic Lens used on GH 4: SLR Magic Anamorphic-Cine 2X 50mm T2.8 MFT
Non-Square Pixel Aspect Ratio, Anamorphic process
Ex. 2.A) - GoPro Hero 4 Black Superview Mode
Ex. 3) - (06:05) Full Frame Fisheye project-Lens used: Panasonic Lumix 8mm fisheye on GH4
Full Frame Fisheye and RE:Lens Defish
Ex. 4) - (07:06) Circular Fisheye - Lens: Sigma 4.5mm f 2.8 DC HSM Fisheye for Canon
Circular Fisheye lenses and RE:Lens Superfish
Ex. 4.A) - With Kipon Adapter
Ex. 4.B) - With Metabones Adapter
Ex. 5) - (11:10) Super Fisheye Lenses - Lens: Superfish lens by Entanya Entapano 280deg. on Back-Bone Ribcage
- Superfish Lenses
Motion Graphics and RE:Lens
In this tutorial, we will see how to use motion graphics, text and AE Paint with RE:Lens.
Tracking, Fisheye lenses and RE:Lens
Description:In this tutorial, you will see a workflow example of tracking a flat graphic to footage that was shot using a Full Frame Fisheye Lens. Lens used: Panasonic Lumix 8mm fisheye on GH4 Full Frame Fisheye and RE:Lens DEFish
RE:Lens - Stabilizing 360 VR footage
In this tutorial, you will learn the basics of how to use the "Spherical Stabilization" feature within RE:Lens Superfish, ToLatLong and FromLatLong.
RE:Lens Project Example - Tips and Tricks
In this tutorial, you will see the workflow of a RE:Lens project utilizing Superfish and the "Spherical Stabilization" feature.
Special thanks to JK Imaging Ltd. for the use of the Camel footage.
Using 360 Video as a second camera
In this Overview, we discuss using a 360 camera rig as second video camera to cut to. In this project we met different challenges and see how we solved them provided using RE:Vision Effects plug-ins.
Camera used:GoPro Omni 360, GoPro Karma drone
Software used: Stitching done in GoPro Kolor (Autopano), RE:Lens From LatLong (for 360 source), RE:Lens DeFish to flatten the drone movie, Twixtor to time synch the drone movie.
Camera tech: Andrew Ganzon
RE:Lens in Scratch - Part 1
In this tutorial, we will use RE:Lens in Scratch by ASSIMILATE and see how to animate a camera move in post on fisheye footage sources. The source material was shot with Panasonic GH5 in Photo6K mode using Entapano 250 deg. superfish lens. The host used here is Scratch as it supports mp4 video files over 4K which is what the GH5 records in that 18 MP recording mode.
*Note at 06:21, I said "horizontally" but I meant "vertically".
RE:Lens in Scratch - Part 2
RE:Lens - Shoot now, do the camera work later
In this tutorial, we will use the RE:Lens Superfish and the From Latlong plugin, to animate the camera in post and show two examples.
camera used: Modified GoPro camera with the Entanyia fisheye lens by Entapano
RE:Lens - Advanced Stabilization Tips
In this tutorial, you will see some advanced tips and tricks for using the Spherical Stabilizer within RE:Lens ToLatLong.
Special thanks to Kevin Cruz & KODAK PIXPRO for the use of the Camel footage
RE:Lens Working with 360 Virtual Sets
In this tutorial, we will see how to use your virtual set and re-use it with RE:Lens.
13 layers composited in equirectangular space with RE:Lens "To LatLong" plug-in.
RE:Flex Morph was used to create animated loops of the greenscreen footage to fit duration.RE:Map UV was used to texture map the monitors.RE:Match Color was used to match a plate that wasn't color balanced.Video stitched with VideoStitch and PTGui.3D set made in Maya, rendered in Mental Ray.Assembled in After Effects
Uploading 360 Video to YouTube, Facebook and other players
In this tutorial, you will learn how to upload 360º Video to YouTube and Facebook. Go to this url for step-by-step instructions..https://support.google.com/youtube/answer/6178631?hl=en
Also, how to export your 360 video with proper metadata, directly from Premiere Pro and After Effects.
Premiere Pro to After Effects Workflow
In this tutorial, we will see three examples showing the workflow from Premiere Pro to After Effects using Dynamic link. Examples include use of Twixtor, RE:Match and RE:Lens plugins.
RE:Lens for FCPX - Converting fisheye footage to 360
In this tutorial, we will use RE:Lens in FCP X to directly convert 280 degree fisheye footage, to latitude longitude panoramic format suitable for 360 video viewers.
RE:Lens - Stabilizing 360 VR in FCPX tutorial
In this tutorial, you will learn the basics of how to use the "Spherical Stabilization" feature within RE:Lens in FCP X.
Resolve - Handling Clips with different Input and Output size
In this tutorial we will see two examples of how to input footage at one size and output at another size in Resolve with the RE:Vision Effects RE:Lens plugin.
Scratch - Setting up an effect in Scratch 9 and over - with different input/output resolutions
In this tutorial, you will learn the basic steps needed to use RE:Lens in Scratch by assimilate when the input and output have different resolutions.*Note: This tutorial is for Scratch version 9 and higher. For earlier versions of Scratch, please watch this tutorial. Earlier versions
Unwrapping iZugar MKX200 3.8mm fisheye with RE:Lens
https://www.izugar.com/shop/product/mkx200/
How to make a perfect stabilization VR 360 Hyperlapse video
Andrii Shramko demos a useful feature in RE:Lens spherical stabilizer allowing you to handle real hard shots by masking areas of the source. You can also use this feature on fisheye stabilization where there is moving junk (light flares and leaks) outside of the image circle that affects the tracking, as well as in stitched videos where a camera is moving indepedently from the rest of the rig (which confuses any tracker).
https://www.facebook.com/shramko360/
Handling clips with different Input and Output sizes within Flame
In this tutorial, will see how to handle clips with different input and output sizes using Batch in Flame with a RE:Lens plugin.